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Rage also pays homage to the BFG 9000 with a weapon known as the "Authority Pulse Cannon", which fires "BFG Rounds". The BFG10K from Quake III also appears in OpenArena (different look, but same behaviour) and Quake Live (with slightly modified characteristics).
Terraria weapons series#
The Quake III Arena version of the BFG fire a series of fast plasma orbs, and acts quite like the Rocket Launcher ( rocket jumping can also be done with the BFG10K). The Quake II version fires a slow plasma glob that fires rays at any enemies in range and line-of-sight. Quake II and Quake III Arena pay homage to the BFG 9000 with a pair of weapons both called the BFG10K. Overcharging the BFG too much will cause it to overheat and explode, killing the player instantly. In Doom 3, the BFG 9000 is a charged weapon: holding down the trigger causes the weapon to accumulate energy before release, resulting in a more powerful shot. The player can move, even into a different room, and deal damage there, given enough time before the projectile's impact. The cone's direction corresponds to the original shot, but it radiates from the player's current location at the time of the main projectile's impact. Due to this fan shape, standing closer to the target causes them to absorb more traces. The BFG's internal game mechanics are two-fold: the actual projectile deals a significant amount of damage (100–800), but the majority of the damage is dealt 16 game ticks (approximately 0.457 seconds) after the direct hit in a 45-degree (90 degree wide) cone originating from the player who fired the shot, via 40 "traces", each dealing between 16 and 128 damage. The BFG 9000 also appears virtually unchanged in Doom II: Hell on Earth, Final Doom, Doom 64, and Doom RPG. In the first Doom, the weapon can only be picked up in the third and fourth episodes. The most powerful weapon in the game, it causes major damage to most types of enemies and can clear an entire room of foes in one shot, or deal huge damage to singular enemies. It is a large energy weapon that fires giant balls of green plasma. However, this version of the BFG was scrapped for the below version, as developer John Romero stated that "It looked like Christmas", and it severely slowed down the game due to the large number of projectiles.Ĭomputer Gaming World described the BFG 9000 in the first commercial Doom game as "the Ultimate Weapon". In that version, the BFG 9000 released a cloud of 80 small plasma balls (randomly green or red) per shot, which could bounce off floors and ceilings. The weapon first appeared in the press beta release of Doom.